There will come a time when you want to set the same attribute value (or several values)or checkmark(s) on all Sound Items or a specific subset of Sound Items. You could do it the brute force way by selecting one Sound Item at a time and setting the value. Or use the Mass Updates method and do it quickly with a few clicks.
The following Tools menu items provide power editing productivity aids for doing mass attributes updates on ALL Sound Items (or a selected set) with one operation. You need to understand the concept of Default Attributes before using these operations. The basic concept is, you set the value of an attribute in your Default Attributes. Then you can apply that value to many Sound Items in one operation. Most of these operations require that you Refresh the SoundList after the operation by clicking Actions -- Refresh List (or toolbar button).
You will follow these basic steps to do a mass update.
Warning!
There is NO UnDo function for Mass Updates operations so use them carefully. These operations can change a lot of attributes in a big hurry.
Tip - Save before using -
It is recommended that you Save your list before using these (or better yet, make a backup copy with Save-As). Then if you make a mistake you can always exit without saving the changes, then re-Open the sound list and resume editing from that last save point.
Tip - Sort before selecting - For example, if you want to make changes only to your announcement Sound Items, sort the list on Category before making this selection. That way all the announcements are grouped together in the selection list and you can do a range selection (shift + mouse click).
Use the following menu items to do mass updates to the selected set of Sound Items (see selection technique above).
Each Update menu item (listed below) will operate on a specific group of attributes of the sound item. You will be prompted to pick which attributes within the group should be updated. You will be able to update one or multiple attributes in a single operation. The values of the Default Attributes will be used as the source value for the update. A check box will be set or cleared according to the value of the Default Attributes. Numeric or text values will be copied to the target sound item.
For example, if you pick Update Play Modifiers Attributes, you are prompted to pick the Attributes to use for update from the Default Attributes (see Figure 1). Here we have picked the following Attributes to update Pre-Delay: Enable, Pre-Delay: Value, Post-Delay: Enable, and Post-Delay: Value .
Start, End and Fade Markers
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Allows for setting one or more of the following attributes: Start position and enable, End position and enable, and Fade In and Out markers attributes from the Default Attributes values. When Fades is selected, fade markers are replaced with all fades contained in the Default Attributes. If Default Attributes contains no fade markers, then fade markers are cleared for the selected sound item.
The marker postion can be a special case since each sound item is generally a different length. When the postion in the Default Attributes is a higher value than the length of the selected sound item, the postion is set to the full lenght of the target sound item. This applies to fade marker positions as well.
Play Controls
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Allows for setting one or more of the following attributes: Volume, Volume scroll speed, Pan, Pan scroll speed, 3D Effects , FX Effects attributes from the Default Attributes values.
Descriptors
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Allows for setting one or more of the following attributes: Name, Description, audio Soundfile attributes from the Default Attributes values.
Play Modifiers
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Allows for setting one or more of the following attributes: Loop, Delay, Delay Time, Multiple Play, Number of Multiple Plays, Preemptive and Output Group. attributes from the Default Attributes values.
Classifiers
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Allows for setting one or more of the following attributes: Act, Scene, Page and Category. attributes from the Default Attributes values.
If you edit an audio file in an external audio editor and thus change it's file length, you need to reset the Sound Item to match the new size. The End-At marker position is reset in this process. Fade markers are not deleted but should be repositioned manually based on the new sound timing. If you do not resize the Sound Item the Time field will likely be incorrect and markers positions may end up out of bounds.
Why is this manual step required? It is a performance trade off so that Sound Mill does not have to calculate the audio file length everytime you select a sound item. It is assumed that editing an audio file will be an infrequent event.
To better understand Fade Markers, first review the related information
About Volumes
and
About Speed Settings.
A common operation for music files is to fade-in and/or fade-out volume at the beginning and end of the audio file respectively. Quick Markers was designed to do this in a few clicks. It is also flexible enough to achieve other repetitive adds and moves of markers.
Guide Positions are used for most of these operations. The Guides are shown in Figure 2 -- the two (blue) vertical lines at either end of the marker placement ruler. The Left and Right Guide Positions are set in the Options -- Markers tab . The Marker Guides are defined as Time values (in minutes:seconds, mm:ss). They are used as follows:
Start-At marker;
FI
Fade-In marker;
FO
Fade-Out marker;
EM
End-At marker;
RG Right Guide.
Move Marker to Right Guide Position - Moves the marker type that you select to the Right Guide Position (if found in the Sound Item).
Move Marker to Left Guide Position - Moves the marker type that you select to the Left Guide Position (if found in the Sound Item).
Factory default values for Fade Markers are:
Fade-In marker: Positioned at 0, Target Volume 100%, Fade Speed 10.
Fade-Out marker: Positioned at 10 seconds from end of audio, Target Volume 0%, Fade Speed 10.
Right Guide Position: Positioned at 10 seconds from end of audio.
Left Guide Position: Positioned at start of audio (0 seconds).
Sound Item Initial Volume for Fade-In: 0%
Note: If there are multiple (two or more) Fade-Ins or Fade-Outs in the Sound Item, the Quick Markers operations will operate on the first marker in the time line (left to right, closest to the start of audio).
Let's say you want to add a two second delay to several Sound Items. Follow these steps.