Options - Text and Fonts
Game Display Title
You can change the
Title that appears at the top of the Game Display.
Note: to display an ampersand (&), you must type two ampersands together in the text box (example "Salt && Pepper" displays as Salt & Pepper on the Game Display).
Labels (for national language translation)
The words that are displayed on the game display can be changed for national languages other than English or really any desired words of your preference. For example, if your custom game uses "Rounds" instead of "Periods", make that change here.
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Game Display Static Labels - Defaults are: "Delay", "Score", "Period", "Move", "Capture", "Game", "Penalty", "Bonus", and "Pass".
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Default Player Names - Defaults are: "White", "Black", "Red", "Blue", "Yellow", "Green", "Orange", and "Purple" .
Font Styles
You can change the fonts used on the Game Display. The
Numbers font is used for score panels, clock time and period number. The
Labels font is used for game display labels (Title, player names, and labels above score panels, etc.). Note that the font
size you pick in the font dialog is ignored.
You can use any font installed on your computer.
You should know that some
proportional fonts will make the clock display width jitter as the seconds tick. This is because each character in the font is a different width. For example, a '5' character is wider than a '1' . Some players may find it distracting. To avoid jitter, pick a
non-proportional font such as Arial, Bodoni, or Times New Roman.
There are tons of
free fonts here or do a Web search on "free fonts". Fonts are
easy to install .
Font Sizes
Sizes of various features of the game display can be set to any of these sizes
"12 Tiny", "18 Extra Small", "28 Small", "36 Medium", "48 Large", and "72 Extra Large". This gives great flexibility over appearance of the game display.
If you need more sizing flexibility you can try
View -- Zoom Game Display Size to scale the up or down.
Figure 1. The Options -- Text and Fonts Dialog
Figure 1. Default Game Display Look