Motion Method (Motion Method) - Each type of effect has a Valid Values Range of values. And it has To and From Target values. The default motion behavior is to move from the From value to the To value, then stop animation. You can change the motion behavior with the following options.
Each type of effect has a Valid Values Range of values. And it has To and From Target values. The default motion behavior is to move from the From value to the To value, then stop animation. You can change the motion behavior with the following options.
Initial Direction (Initial Direction) - You usually won't need to bother with this value. The Normal Direction of the animation motion is determined by the To and From Target values of the effect. If the To value is greater than the From value, the direction is positive. If the To value is less than the From value, the direction will be negative. When you test the animation, you may, in some cases, want the motion to begin in the opposite direction. Pick the Reverse Direction option to force it to start in the opposite direction.
Cycle Speed (Cycle Speed)
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The Normal Speed of the animation is calculated based on the difference between the To and From Target values and the amount of Duration time of the effect. For example, if your Rotation effect has a From=0, To=10 and a Duration of 10 seconds, then the Normal Speed of the effect would be calculated as one degree per second. You can speed up or slow down the natural speed by setting the
Cycle Speed
value. It acts as a multiplier of the Normal speed. A value of 2.0 doubles the speed. A value of 3.0 triples the speed. A value of 0.5 cuts the speed in half.
Adjusting the Cycle Speed is useful when you use one of the Auto-reverse Motion Methods above. Increasing the Speed will cause the effect to cycle Up and Down between the To and From Target values. For example, you could make the video increase and decrease in size continuously.