Only one Playlist can be active at a time. When you perform a New, Open or Exit operation, any unsaved changes to the active Playlist are discarded.
New Playlist - Creates a new, empty Playlist. Playlist attributes are inherited from the Default Playlist attributes.
Open Playlist - Opens an existing Playlist. A selection list of existing Playlists is popped up. Different Playlists can have the same Name, but it is not recommended since the Names are used to identify Playlists in selection dialogs.
Save Playlist - Adds the current Playlist to the Sound List and saves the Sound List.
Port Playlist
Import* - Import a Playlist from an exported Playlist file. You can import a Playlist that was exported from a different Sound List. Some Playlist Cues may fail to link to a Sound Item in the current Sound List. RunScript Cues will not resolve if the importer cannot find a Script with a matching name. Once import is complete, use Open Playlist to open it. Cues that fail to link to a Sound Item will be logged to the Sound Mill Session Log.
Export - Exports a Playlist to a file for future use (File type extension ".ezplst"). All Playlist attributes are part of the export. You are prompted to pick a Playlist. If are exporting the current opened Playlist, Save the Playlist first so that all pending changes get exported.
Manage Playlists (Rename, Duplicate, Delete or Re-order) - Pops up a list of existing Playlists. Select any Playlist to create a Rename, Duplicate, Delete it or Re-order its position in the list. If you want to Duplicate the current Opened Playlist, Save it before entering the Manage Playlists dialog otherwise the Duplicate will not contain new changes made since the last Save action.
Exit - Closes the Easy Player window.
* Tip on Importing Playlists
The exported Playlist contains Cue Buttons that reference Sound Items and Scripts. The Import logic will make an attempt to link the imported Playlist Cues to Sound Items in the current opened Sound List. For best import results, follow these steps:
BEFORE doing the import, create Sound Items for all the media files that you know the Playlist Cues will reference.
AFTER the import, you can use Tools > Repair Broken Cues to try to create the linkage for cues that are still not linked to Sound Items by step #1.
The Import logic is more effective than the Repair Broken Cues tool because the import file contains some extra linkage information.