A Go-To mark will jump the Playback time position to a preset time mark of your choice. You can change the marks as often as you like and there is virtually no limit to the number of marks you can set.
Go-To buttons A to F (Figure 1) will jump to the first 6 Go-To marks that you have set.
This can be a useful tool during rehersals when you need to reposition audio to a starting position repeatedly.
Go-To Mark Behavior
Go-To Marks (Go-To buttons A - F , Figure 1) operate on the current selected SoundItem.
If the current selected SoundItem is currently playing (or paused), when you click a Go-To Mark, the SoundItem playback position will immediately jump to the Go-To Mark time.
If the current selected SoundItem is NOT playing, when you click a Go-To Mark, the SoundItem will be preset to start play at the Go-To Mark time when the Play button is clicked.
Once the SoundItem is played, the preset time is removed. You need to click on the Go-To Mark button again to reinstate the preset time.
When you click on another SoundItem, any preset time is removed.
Go-To Start-At Time and Go-To End-At Time have no effect unless the the current selected SoundItem is playing.
Go-To Start-At Time - Play Postion will be set to the SoundItem'sStart-At time or the beginning of the audio if no Start-At time is enabled.
Go-To End-At Time - An End-At effective time is calculated by subtracting the End-At Proximity value (see below) from the Sound Item's effective end time.
So for example, if the audio duration is two minutes long and the End-At Proximity value is 10 seconds, clicking the Go-To End-At Time will jump playback to the 1:50 mark (1 min : 50 secs).
If the SoundItem does not have an End-At time enabled, the End-At effective time is calculated based on the full duration of the audio.
Go-To A-F Buttons - Play Postion will be set to the time position currently configured for the selected A-F button. These buttons always map to the first 6 Go-To marks currently set. These are convenience buttons for your most frequently used time marks.
Access All Go-To Marks - This is a drop-down control that exposes all Go-To Marks. Play Postion will be set to the time position of the selected item. When the item list is dropped down, you can press the key of the letter associated to a Go-To Mark.
Manage Go-To Marks - See below.
Create Go-To Mark from Play Position - You can add a new Go-To marker from the current play position of a selected Sound Item. The SoundItem must be currently playing (or paused). Hint: Pause the audio at the desired time, then click this button.
Go-To Play Position tool bar - Buttons (Figure 1, from left to right): Go-To Start-At Time, Go-To End-At Time, Go-To A-F Time Presets, Access All Go-To Marks, Edit Go-To Marks, Create Go-To Mark from Play Position.
Menu Locator: Sound List Editor - Tools > Go-To Markers.
Manage Go-To Marks
This pops-up a list of the current Go-To Marks. Select an item in the list to: Edit (change the time), Add, Delete, or Move (reposition) Go-To Marks. Use special keyboard shortcuts to move the selected item to the top (Alt+T), bottom (Alt+B) or middle (Alt+M) of the list.
Set All Marks to Interval Series
All marks in the list will be set to time series value based on an Interval. For example, if the inteval is set at 20 seconds, marker values will be set to :20, :40, 1:00, etc.
Set Interval for Series
Set the time interval used by the Interval Series function above.
Set End-At Proximity
You can set an End-At Proximity value to alter the Go-To time of the Go-To End-At button. When the Proximity is set, its time value is subtracted from the audio end time. The Proximity provides an easy method to use the Go-To End-At button to jump to a defined time prior to the end of any selected audio (ex. 10 seconds prior to audio end).