Sound List Editor - Organization
Sound List Editor - Main Controls
The Sound List Editor and Play Console (see Figure 1.) consists of the following control sections. Each section can be expanded or collapsed by clicking the section header.
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Main menu - program menu controls. [at top of program window]
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FileToolbar - program file operations.
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File toolbar
-program file operations.
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Edit toolbar
- Sound list cut, copy, paste etc.
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Behavior toolbar
- Sound list global controls that affect play behavior.
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Find toolbar
- find operations and reports.
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Play toolbar
- Sound list play, stop etc.
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Editors toolbar
- Quick access to 3D, Fx and Automator editors.
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Sound List panel - the list of Sound Items. [left side of program window]
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Status bar - program status messages and time of day clock. [at bottom of program window]
Sound Item Attributes Groups
Each Sound Item has its own set of attributes grouped into the following categories. When you select a Sound Item in the
Sound List
panel, its attributes appear in the Sound Item Attributes edit panel [right side of program window].
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Play Position
group - Displays the current play position during playback. Play markers below the progress bar indication point for play begin/end and fade in/fade out.
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Start, End and Fade Markers
group - Allows setting play markers ( begin/ end and fade in / fade out). ( Figure 2.)
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Play Controls
group - controls the start and stop of sound play.
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Descriptors
group - attributes describing the sound. ( Figure 3.)
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Play Modifiers
group - attributes that modify how a sound is played. ( Figure 3.)
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Classifiers
group - attributes used to categorize and map the location of the sound cue in the production script. ( Figure 3.)
Figure 1. Sound List Editor and Play Console
Figure 2. Edit panel for Start, End and Fade Markers
Figure 3. Sound Item Attributes