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View Menu Functions

Refresh

Refreshes the game displays. Occasionally required after some Options changes or game customizations.

Show a Player Game Display

Will show a player's game display. You are prompted to pick the player.

Hide a Player Game Display

Will hide a player's game display. You are prompted to pick the player.

Scale Size of Game Display

Sets a size scaling factor for the Game Display to increase or decrease the size. Normal size sets a factor of 100(%). 50(%) is half of normal size. Custom size allows you to try smaller or larger scaling. 125(%) is 25% larger than normal size. Zooming changes the relative sizes of the fonts and display boxes. It is generally best to set Font sizes in the Options. But when that does not produce the desired result you might try this scaling. Depending on your screen resolution the Game Display may have to be zoomed to fit the screen.

Auto Size All Game Displays (to Player 1 Size)

Resize Player 1's game display to a desired size. Then click this menu item to size all game displays to the same size as Player 1's game display. Useful to set all game displays to a uniform size.

Auto Position Game Displays

These menu items allow you to position (Tile, Cascade and Stack) all game displays automatically relative to the location of Player 1's game display. Move Player 1's game display to a desired location before using these operations.

Tile at Player 1 Location

Tiles the game displays on the desktop relative to the location of Player 1's game display. See Options to set the number of game displays in each row and spacing between them. (see Figure 1.)

Cascade at Player 1 Location

Cascades the game displays on the desktop relative to the location of Player 1's game display. See Options to set the Cascade offsets if desired. (see Figure 2.)

Stack at Player 1 Location

Stacks the game displays at the location of Player 1's game display. Stacking puts the game displays one on top of the other. When a player's clock starts, his game display is brought to the top. Useful for small displays like laptop computers.

Move Player 1 to Location (0,0)

Moves Player 1's game display to the upper left corner of the computer screen. (horizontal=0, vertical=0)



Figure 1. Tiled Game Displays
Figure 1. Tiled Game Displays


Figure 2. Cascaded Game Displays
Figure 2. Cascaded Game Displays