Voice Interface allows you to use the computer microphone to speak commands to play cues. You apply Voice Phrases to each Cue in the Cue-List. When the Voice engine recognizes the spoken Phrase, RMM will execute the associated Cue. Cues can trigger audio or video via IPC connections to Sound Mill, Video Mill. 50+ National Language variations are supported.
There are voice commands associated with each of the Play Actions buttons.
Play, Stop, Pause and Resume can operate in two modes:
If you speak a cue's Voice Phrase alone, RMM will assume the desired command is Play. Example: Say "Yellow Submarine" and RMM will play the Cue that has the Voice Phrase "Yellow Submarine".
Say "Cancel" to stop all running cues.
A Cue Voice Phrase is a word or multiple words associated with a Cue-List item. For example the Cue Item named "Yellow Submarine" could have its Voice Phrase set to "Yellow Submarine" or "Submarine" or "Thirty Two" or "Foo Bar" -- Or really any word phrase you want to associate with it.
The Voice > Cue Voice Phrases menu items offer several ways to set the value.
The Voice Recognition Engine uses the Windows OS default national language (sometimes referred to as 'culture' in Microsoft documents).
If you want to use Voice Recognition in the computer's default language, you generally don't need to make this selection. If you want to target a different language, pick another target language in the Voice Options.
To use a non-English national language, you will need to provide language translations for the Standard Terms. Edit these terms via Tools > Standard Terms > Edit.
Be aware that your microphone will be listening to ambient sound which may include your speaker system if your cues are triggering audio playback. You will need to take care that the speaker system does not create an audio feed back loop based on volume and speaker placement. Also if the played audio contains spoken words, RMM may hear the words and recognize a phrase.